Course Outline
Introduction
Understanding the Basics of Virtual Reality (VR)
Exploring the Different Applications of Virtual Reality
Working with the Three Illusions in Virtual Reality: Place Illusion, Plausibility Illusion, and Embodiment Illusion
Understanding the Challenges in Virtual Reality
Developing 3D Virtual Reality Environments
- Understanding the Basics of 3D Graphics
- Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
- Interacting with Objects within Reach
- Hyper-Natural Interaction
- Magic Interaction
- Physics Interaction
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Working with Characters in Virtual Reality
Animating and Controlling Virtual Characters' Body Movements in Virtual Reality
Recreating Facial Animation in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Game
Developing a Storyboard for Your Game Concept
Developing a Working Prototype of Your Virtual Reality Game
Testing Your Prototype with Players
Developing the Game Proper
- Refining the Virtual Reality Interaction
- Implementing the Virtual Reality Graphics
Finishing Your Game
Summary and Next Steps
Requirements
- Basic programming experience
Audience
- Developers
- Game developers
- Programmers
- Hobbyists
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 8000 € + VAT*
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Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like