Course Outline

Introduction

Preparing the Browser for Rendering WebGL Content

Overview of the Graphics Creation Process

Creating a 2D Static Object

Adding Color to the Object

Spinning the Object Around

Making the Object 3D

Understanding Points, Vectors, and Meshes

Transforming the Object

Adding Directional and Ambient Lighting

Adding Transparency, Texture and Reflection

Introducing other Objects

Simulating Camera Movements

Programming Vertex and Pixel Shaders

Animating the Object

Using the Mouse to Interact with the Object

Summary and Conclusion

Requirements

  • JavaScript programming experience
  • Familiarity with vectors and matrices is useful, but not required
  • Knowledge of linear algebra (multiplication, addition matrix/vector)
  • Knowledge of trigonometry (cosinus and sinus stories...)
 21 Hours

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 4800 € + VAT*

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